Stage 4: Transition to Scale
LABZUCA trains local community members with recognized journalist and institutions from the industry. Also they offer the possibility to get a professional job and generate their own revenues in what they have chosen to be their favorite activity.
Registered in Colombia as Non-Profitin Colombia as Non-Profit
Education, Economic Growth and Trade, Methods & Learning and 4 MoreSEE ALL
Education, Economic Growth and Trade, Methods & Learning, Cognitive Development, Leadership Development, Technology and Digital DevelopmentSEE LESS
Funds Raised to Date
Tiempo de Juego was born as a variety of leisure time activities for children in vulnerable areas. Some of them had a desire to have a life project related to communications, journalism or related activities but didn't had the opportunity to apply the activities they liked the most.
LABZUCA was created as a communication collective and an audiovisual producer. It is operated by a majority of young local leaders who create and construct different type of innovative, creative and profesional content.
Young local Community Members.
Mission and Vision
LABZUCA uses communication tools as social transformation device to promote capabilities in children and youngsters inspiring them to be change agents.
For 2030, LABZUCA will continue teaching communication tools to Young Local Leaders from vulnerable zones in Colombia.
Tiempo de Juego develops integral social skills and life skills in youth from the most vulnerable and violent communities of Colombia through sports and other recreational activities. The addition of Communications Programs for the community has had and amazing impact and popularity among the members.
LABZUCA and Tiempo de Juego's model consists in working and training local communities members and leaders in order leave the installed capacity in every region they work.
Planned Goals and Milestones
The idea is to continue scaling this model to impact more young and children from the communities Tiempo de Juego works with. Revenues are needed in order to produce better productions and have more diffusion and impact, specially in a globalized digital world.
|Projected Cumulative Lives Impacted||30|
|Recruit||3 Managers, 3 operators, 3 interns|
|New Feature||New Productions and scaling programm|
The Team Behind the Innovation
Andres Wiesner - Director
EXECUTIVE TEAM INCLUDES WOMEN AND YOUTH