Stage 5: Scaling
After successfully running multiple STEAM camps over the past 3 years, we are now developing our eLearning Platform that combines our creative hands on project based learning curriculum with online learning.
Digital Development, Education and Youth
Digital Development, Education and YouthSEE LESS
Funds Raised to Date
Mission and Vision
We expect kids to take more interest in STEAM domains and improve the number of quality engineers and scientists graduating from top schools in the next 15 years. The kids that are going through our programs are learning technologies that are usually accessed at University levels. By letting them play with such tools at an early age will allow them to be comfortable by the time they start college / university. We will then see the impact of such kids.
LearnOBots is an educational technology company that promotes STEAM based learning in developing countries. Our curriclum has been designed to engage students in hands on creative learning activities that not only help them learn but create an interest in STEAM domains.
We also integrate our activities with existing School curriculums to improve the existing learning enviroments for kids.
How does your innovation work?
Our curriculum includes the required kits for each activity. Schools either take the curriculum or our services in conducing the activities.
Our hands on curriculum is fun and easily integrates with Schools' existing curriculum.
Planned Goals and Milestones
By franchising and collaborating.
We are constantly creating new wrokshops, activities and educational kits in STEAM domains and introducing them through our creative learning workshops. Our next idea is to create an AR based learning kit which will help us scale our activities to a larger level.