Updated May 30, 2020

Kisomo Smartlearn

Part of Village Capital

https://kisomo.co.tz/

George Akilimali

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An easy to use mobile & web app with more than 1000 curricula based, curated, interactive and local relevant multimedia learning content (Real-Life Videos, Animations & Audios) easily accessible to 12 Million secondary school learners in East Africa.

An easy to use mobile & web app with more than 1000 curricula based, curated, interactive and local relevant multimedia learning content (Real-Life Videos, Animations & Audios) easily accessible to 12 Million secondary school learners in East Africa.
An easy to use mobile & web app with more than 1000 curricula based, curated, interactive and local relevant multimedia learning content (Real-Life Videos, Animations & Audios) easily accessible to 12 Million secondary school learners in East Africa.
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Stage 3: Proof of Concept

With more than 110,000 users and in response to COVID-19, we launched KISOMO APP, an easy to use mobile application which provides easy access to interactive, curricula based and curated digital learning content.

Registered in Tanzania as For-Profitin Tanzania as For-Profit

Focus Areas:

Secondary Education, Soft or Life Skills, Inclusive Education and 2 MoreSEE ALL

Secondary Education, Soft or Life Skills, Inclusive Education, Higher Education and Methods & LearningSEE LESS

Implemented In:

Tanzania

TanzaniaSEE LESS

116,456
Lives Impacted to Date
3
Key Partners
1
Country Implemented In
116,456
Customers
8
Employees
$100,000
Funds Raised to Date

Problem

Traditional learning is no longer interesting resulting in poor learning experience & academic performance. Learners in the 21st Century spend most of their time in digital devices such as Smartphones and Television, in most cases, the content which is consumed with these learners have no value towards their academic life. There 12 Million students from secondary school who need to self-study due to COVID-19, the challenge remained to be the lack of locally relevant & curate learning content.

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Solution

KISOMO SMARTLEARN, An innovation with a primary focus in creation and distribution of locally relevant, interactive, affordable, reliable and ease to access digital learning materials which cover the local curricula, reflect the actual local environment and putting emphasis in visual, practical learning and lifelong learning for learners in secondary schools across East Africa. The created content are in the form of Real Life Videos, Visual Effects, 3D Animations with supported Audio Narration.

Target Beneficiaries

The direct beneficiary of the project are 12 Million learners in secondary schools and out of school youth between age of 15-30 across East Africa. These learners use our content for self studying and teachers/instructors uses our created content as teaching aid to disrupt the chalk and talk teaching methodology which is less practical and also no longer interesting to learners in 21st Century who are well exposed to technology.

Mission and Vision

We are a social enterprise and digital learning content development agency with a mission; To bring inspiration, creativity and innovation to every learner though building creative & integrated digital learning solutions.


And our Vision is; To spark creativity to African learners through technology by providing the best learning experience.

Competitive Advantage

Our solution also takes into account the major challenges facing digital learning in Africa such as Unreliable internet access and low access to modern technology infrastructures such as the internet. We are also unique by offering 1. Diverse content options (Real Life Videos, Visual Graphics, 3D Animations and Special Visual Effects, Audio Narration / Voice-over). We understand every learner understands and consume different types of content differently that’s why our created content doesn’t leave anyone behind from Text & Visuals illustrations for Hearing Impaired Learners, Audio Narration for Visually Impaired Learners and combination of both for all other learner’s self or classroom-based study. 2. Created content is 100% Local relevant which means we use local illustrations to emphasize the concepts and also provides local language options. 3. Curricula Based learning. Our created content is produced by certified teachers and experts following the certified local curricula’s.

Planned Goals and Milestones

We are currently working on improving app performance to accommodate the growing number of users, also adding new features including self-evaluation system, online testing and social forums but most importantly ensuring we curate and upload as many relevant content as possible while increasing our subject matter base especially on science subjects. We are currently offering more than 500 curated videos through the app but we are planning to the video number to 2000 before Q4 of 2020.
Funding Goal100,000
Projected Cumulative Lives Impacted100,000
New Implemented CountriesKenya, Uganda
Recruit3 Multimedia Content Developers, 1 Instructional Designer, 4 Science Teachers Volunteers
New FeatureCreating a student self evaluation feature with gaming options to increase user engagement and extending our video topics and subject coverage to provide learning opportunites to learners of every level in secondary school educations.

Milestone

May 2020
Recognition ReceivedVERIFIED
Mar 2020
New Product Or Service
Kisomo App - an easy to use mobile application with more than 1000 curricula based, curated, interactive and local relevant multimedia learning content. With more than 110,000 users of our offline platforms within the first week of launching our app experienced hundreds of downloads and had more than 300 active users per day and growing.
Jan 2020
Lives Impacted
52,500
Dec 2017
Lives Impacted
20,221
Jan 2017
New Country Implemented In
Tanzania

Supporting Materials

Smartcore-Enterprise-Limited-Investor-Pitch-Deck-2020-Kisomo-Smartlearn-orientation-null.pdf