Updated Jul 11, 2018

Jara

Jara provides emergency education in communities affected by natural disasters and political conflict through a gamified curriculum.

http://www.joinjara.com/

Snapshot

We have 6 years of research on the premise of: The effects of offline education devices that have gamified content on children in under-served communities. We also completed research and testing in Nepal with our prototype.

Focus Areas:

Education, Rule of Law and Human Rights and Refugees

Education, Rule of Law and Human Rights and RefugeesSEE LESS

Implemented In:

Nepal, Jordan and Philippines

Nepal, Jordan and PhilippinesSEE LESS

3
Countries Implemented In
5
Employee

Problem

Millions of children are displaced due to natural disasters and political tensions need education. Lack of access to electricity, resources, and infrastructure stop people from receiving access to humanitarian relief. A year of education will enable these children to have a better chance in society, as it increases their average wages by 10%. Including education in the humanitarian relief help reduce poverty and inequality when the community begins redevelopment.

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Solution

We created a low-cost, low-powered education device that uses basic technology and does not require any pre-existing infrastructure. It is self-sustained through solar + crank powered technology. This way children are able to learn anytime, anywhere.


Target Beneficiaries

Our target market is children in low-income economies (< $8000 GNI) who lack access to education. In Nepal, students will learn water filtration techniques and how to rebuild infrastructural systems. We look to partner with organizations to source this material, including those specializing in practical engineering and disaster safety training. We created creative model classrooms in the area that provided us with an insight of the needs of the students.​​


Mission and Vision

We aim to provide access to education to children who haven’t been to school for several years due to natural disasters and political conflicts. The curriculum that we create in every unit is specific to the needs of the users in the region. By creating a device based on the needs of the communities, we encourage other stakeholders in the technology to dive into human-centered design. Our success will empower others to develop solutions for marginalized communities.

Innovation Description

The Jara Unit is a device that has a screen and buttons similar to a gaming device (Nintendo Gameboy/XBOX controller). On the screen is a digital flashcard that is used to teach the curriculum, which we have developed for over a decade. It enables anyone, with any type-of-learning, to understand, gain, and retain information in a way that is more effective than through textbooks. It is powered by crank and solar energy.


Competitive Advantage

The Jara Unit is the first low-cost, low-powered education device that uses basic technology and does not require any pre-existing infrastructure. It is wireless, waterproof, dustproof, durable, and consistently secure. In addition, it uses non-conventional, crank and solar energy sources to charge.


Our device uses a digital flashcard method to teach, which we have developed for over a decade, that enables anyone, with any type-of-learning, to understand, gain, and retain information in a way that is more effective than through textbooks. Our geographically custom curriculum combines both traditional education and community development based education, which is updated within the system. We are partnering with local organizations to grant users certifications after completing lessons so they can join the workforce and attend higher education institutes. Education technology of this capacity is non-existent, making Jara the first of its kind.


Funding Goal1,000,000

Milestones

Mar 2018
Mar 2018
RecognitionPENDING
Applicant
ORGANIZATIONUnited Nations
Nov 2017
New Country
Nepal
Date Unknown
New Country
Philippines
Date Unknown
New Country
Jordan

Supporting Materials

JaraInvestorDeckV2.pdf