Stage 3: Proof of Concept
Designed a royalty program to reward parents for vaccinating their children, secure health records, document adverse effect of the vaccines to inform future interventions. Developed technology, BMC, pilot completed , user feedback done/ prototyping
Health, Parent & Family Engagement, Technologyand 1 MoreSEE ALL
Health, Parent & Family Engagement, Technology and Basic EducationSEE LESS
Funds Raised to Date
The public health problem as a result of missed immunisation has resulted into high prevalence of preventable disease, increased morbidity, mortality and disability amongst children in the first 1000 days of life in urban informal settlements Kenya. Though rewarding of caregivers have shown increase in uptake, lack of consistency and target specific rewards have not addressed the immunisation apathy fully.
Royalty program to reward parents for vaccinating their children, secure health records, document adverse effect of the vaccines to inform future interventions. For each record the caregiver earned 10 points redeemable as a discount for school fees, diapers, art and play materials, recognition certificate as Royalty card champions. The royalty Program is enabling development of I.E.C s through community participation in form of visuals and documenting the same in future in a cloud based system.
Children aged 0-100 days ( infants )
Teenage mothers. Girls aged 15-25 years made vulnerable
Mothers aged 25-45 living in slums with an average income of USD 2-3 per day
Grandmothers made caregivers by absent daughters who gave birth at home or deceased.
Health care providers
Immunization and after care services for any after effects of immunization
Mission and Vision
Missed and double vaccinations for lack of records exposed children to preventable viral / bacterial infections. Cost of treatment of children is costly leading to high morbidity and mortality which is preventable by immunizing. Health cost depleted assets and livelihoods exposing HH to shocks. This would mean more income, increased wellbeing, reduced vulnerability, and improved food security, more sustainable use of natural resource base.
Due to lack of knowledge regarding the AEFIs from the different vaccines resulting in immunization and apathy and caregivers with children in the ECDE developed anti-vaccine sentiments. The royalty program rewards parents for vaccinating their children, secure health records, document adverse effect of the vaccines to inform future interventions. Caregivers are encouraged to name the AEFIs using a language they best understand (local dialect) communally spoken. For each record they earn 10 points redeemable as a discount for school fees in ECDE. The Royalty card success will be expanded to cover partner ECDE programs, loop in early childhood service products providers where caregivers will get discounts for diapers, art and play materials. Caregivers will be awarded a recognition certificate which will lift their self-esteem, earn respect within the community and team intends to train them as Royalty card champions. The royalty Program is enabling development of I.E.C s through community participation in form of visuals and documenting the same in future in a cloud based system. A caregiver traveling anywhere will be only be required to use biometrics to enable any health service provider access photos showing child immunization history. The royalty card is being refined to be pendant that is worn as a necklace, bungle for the child and caregiver and badge for the child. The innovator and end-users are working at using waste paper sludge to develop an eco-friendly pendant.
The uniqueness of the royalty program is the community involvement in design work, capturing of the child development, data is captured and responses done using a commonly understood language by each caregiver. Photos enable health service provider have a pictorial view of immunization after effects and health bio data. The royalty card is in form of a necklace pendant that are widely accepted and are locally made from waste paper sludge by the caregivers. It enables caregivers get discounts for services and products in a royalty kiosks. Caregivers earn points becoming community health champions, caregivers get recognition certificates as health champions. Caregivers and children participation in the design process is core.
Planned Goals and Milestones
Widening the scope of royalty points to cover food items, enable caregivers monitor ARV adherence process. App and a USSD for MEL and data collection to cover their livelihoods ventures, feedback loop and growth monitoring in ECDE and for children at home aged 0-2 years. The E-Smart drums will now be owned by caregivers in groups to generate income. The idea is clearer and understood caregivers are now incorporated in the design process particularly in the paper Mache conversion into pendants.
|Projected Cumulative Lives Impacted||10,000|
|New Implemented Countries||Ethiopia, Rwanda, Uganda, Zimbabwe, Tanzania, South Africa|
|Recruit||Technical team , collaborators CSO and service providers , Health facilities , |
|New Feature||Widen the data collection facility|
The Team Behind the Innovation
Keneth Ndua :- ( Social Impact Specialist). Award winning global innovator in health and social impact Leading design thinking processes.
Rachel Wairimu. Trainer, outreach. Linkage with caregivers
Mary Ndawa; - Final year Medical student Nairobi University. Health educator and community outreach.
Beatrice Wangeci. Training LMEs on e-smart drum. LMEs /caregivers
EXECUTIVE TEAM INCLUDES WOMEN AND YOUTH