Updated Mar 29, 2019

Doblertech (digiscool)

www.digiscool.co.ke

Boliver Omondi

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digiscool programme works to promote computer literacy and programming skills among Kenyan children and youth by running mobile computer lessons, boot-camps and supplying schools with computers at subsidized rates so as to nurture young IT potentials

digiscool has five main components 1. We take mobile computer lessons for children in schools, slums, and rural villages. We use fully charged laptops so as to serve even areas out of the electricity grid. The parents pay fee of $1 per child for the lessons. These get to cater for our expenses and pay the volunteer allowances. 2. Every school holiday we conduct a children comp boot camp to ca...
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digiscool has five main components 1. We take mobile computer lessons for children in schools, slums, and rural villages. We use fully charged laptops so as to serve even areas out of the electricity grid. The parents pay fee of $1 per child for the lessons. These get to cater for our expenses and pay the volunteer allowances. 2. Every school holiday we conduct a children comp boot camp to cater for the children who otherwise are very committed during normal school days. This program is usually a bit more intense and goal focussed to coding and programming. 3. We work with schools to set up computer labs that can continually be used by children for interaction and learning. Because of our vision of computer literacy for all we give schools computers at subsidized rates and offer partial payment plans. 4. We introduced a youth computer literacy class for those who missed out on getting computer education in high school. This is geared towards skill development for job readiness and entrepreneurship in IT. We start from office packages and advance them to coding, videography and graphic design classes based on interests and capability 5. We sell computers and accessories to the general public so as to generate more finances for our social venture. This is done via the online shop on our website. Our overal aim is to offer a foundation and a launching pad to IT/programming careers and catapult them to greater heights.
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Stage 4: Transition to Scale

We piloted the model for 6 months in a school as we measured the results and revising the strategy so as to ensure that we maximize on impact. Currently, we have 1978 children and 23 youth in our program who access regular computer/coding skills

Focus Areas:

Digital Development, Literacy, Youth Engagement and Contribution and 2 MoreSEE ALL

Digital Development, Literacy, Youth Engagement and Contribution, Entrepreneurship and Workforce DevelopmentSEE LESS

Implemented In:

Kenya

KenyaSEE LESS

1,978
Lives Impacted to Date
1
Country Implemented In
2,068
Customers
2
Employees
$9,000
Funds Raised to Date

Problem

Most children in Kenya don't have access to computers for learning and creativity. Only 12.4% of schools have computers (Uwezo report-2012). Most often they get to use their first computer in college. This results in a situation where children's full potentials in IT are never explored. Some end up in wrong uninformed careers making Kenya miss out on nurturing great world class tech innovators while some get to be unemployable because they lack even the most basic computer proficiency skills.

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Solution

we conduct mobile computer literacy programs by taking laptops to low-cost schools so that children can access computers for interaction and learning from an early age in life so as to close the gap and bring them at par with other children in developed nations. This is aimed at nurturing their IT potentials and entrepreneurship skills. In addition, we work with the youth to impart IT skills for job readiness and self-employment after which we intern them to some companies we have partnered with

Target Beneficiaries

Our core target with computer literacy and IT programs are children in primary school. We feel that at this stage they can discover themselves and get enough lifetime to develop their IT skills to be world class tech innovators. The program aims to bring them at par with other children in developed countries who are usually equipped with computer knowledge early enough to make an informed career choice. We also target youth who are out of schools with IT interests to equip them with job skills

Mission and Vision

The future of the world in all spheres in medicine, agriculture, motoring, education, engineering, communication among others greatly relies on tech innovations. Not so much of these come from Africa, that is usually left behind because of a myriad of factors. We hope to change this narrative by starting to nurture IT/ programming gurus from Kenya, Africa with a view of transforming the economy of the country and creating more job opportunities in the IT sector and encouraging entrepreneurship

Competitive Advantage

digiscool works to exploit the untapped potential in IT/programming because we believe that this will open up job opportunities and thereby enhance the economy of Kenya and Africa. This is an area that has not been given much focus and that is why digiscool steps in. We work with children in primary schools and exert great emphasis here because at this point usually they are in an exploratory and self-discovery stage hence all viable practical and visionary options need to be presented on the table for them. We encourage youth entrepreneurship to create IT jobs in a country where 55.3% of the youth are unemployed (2015/16 Basic Labour Force report). Less than 10 programs do this in Kenya but most of them work with children from financially well -off backgrounds. We desire to impact all children regardless of their socio-economic background by availing the equipment and right guidance towards great IT exploits and that is why we work primarily with children from rural villages and slum

Planned Goals and Milestones

We plan to enhance our impact and reach 5000 Kenyan children with regular computer classes by the end of 2020 by expanding our mobile computer program and setting up more school comp-labs. We also plan to expand our youth computer training program by equipping our computer center with 100 more units. In the course of the next 3 years, we wish to establish 3 community computer learning centers in a bid to promote computer literacy and nurture IT skills and create more job opportunities
Funding Goal10,000
Projected Cumulative Lives Impacted20,000
New Implemented CountriesKenya
Recruit2 management, 4 board 50 volunteers
New Featuredigitize the school curriculum and incorporate school management systems so that children can always learn from anywhere and submit their assignments online

The Team Behind the Innovation

Our team os constituted with the right skill set for the effective delivery of the program including: Boliver Omondi Co-Founder & CEO A counselor t with training in IT and has implemented children’s programs for 11 years. Vincent Ochieng Co-Founder & Head of programs. IT professional /Software developer for 10 years Dorcas Onyango Co-Founder & Head of education and training Special Education teacher. Currently a director of a private school with 13 years of teaching experience

EXECUTIVE TEAM INCLUDES WOMEN AND YOUTH

Milestone

Mar 2019
Lives Impacted
1,978
Mar 2019
Recognition ReceivedPENDING
Feb 2019
New Product Or Service
Introduced the youth coding and computer skills classes
Feb 2018
New Country Implemented In
Kenya
Feb 2018
Created
Date Unknown
Recognition ReceivedVERIFIED
Selected Venture

Supporting Materials

digiscool-pitch-deck.pdf